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nov 22, 2024
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2020-2021 undergraduate catalog [archived catalog]
game development, b.s.
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total hours required - 127-129
general education hours required - 38 hours
specific courses required-
mathematics and physical science requirements satisfied by the major
required courses for the major area - 80-82 hours
- cct 395v - internship (1-3) f, sp, su *
- cct 461v - senior project (3) f, sp
- cs 1213 - introduction to computer programming (3) f, sp
- cs 1233 - object-oriented system design and programming (3) f, sp
- cs 2223 - mathematical structures for computer science 3 f, sp
- cs 2233 - data structures and algorithms (3) f, sp
- cs 2243 - database management systems (3) f, sp
- cs 2252 - competition programming (2) sp
- cs 3233 - computer graphics (3) f
- cs 3243 - mobile device programming (3) sp
- cs 3252 - programming challenges (2) f
- cs 4013 - future mobile and social computing systems (3) sp
- cs 4453 - artificial intelligence (3) sp
- gd 1123 - introduction to game design and development (3) f
- gd 3253 - game development i (3) sp
- gd 3263 - game development ii (3) f
- gd 3273 - collaborative serious games development (3) sp
- it 1213 - graphic design studio (3) f, sp
- it 2223 - web application development i (3) f, su
- it 2233 - user interface design (3) sp
- ma 1314 - calculus i (4) f, sp, su
- ma 2183 - elementary statistics (3) f, sp, su
- ma 2314 - calculus ii (4) f, sp, su
- ma 3213 - linear algebra (3) sp
- ph 2414 - general physics i (4) sp, su (with lab)
- seng 3223 - principles of software engineering (3) f
- seng 4113 - software architecture and design (3) f
concentration courses (choose one concentration area) - 9 hours
note:
cct 395v has variable credit (1-3 hours)
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